Concept explorations for old creature bones. I worked closely with Associate Art Director - Chris Neeley to help concept 3 different types of old bones. A giant bug, beast, and fish. For these I did some simple sculpts in zbrush, brought them into Unreal Engine to light, and painted over them in Photoshop. These concepts were then given to Senior Content Artist - Chris Peacock who did an incredible job with the in-game assets.
https://www.artstation.com/chrisp
https://www.artstation.com/neeleysan