Vault Ruins

I had the privilege of building the environment kit for the Vault Ruins. This was a hybrid of both concept and 3d as we were kind of figuring it out as we went. But we were also building on top of a lot of great concepts from Senior Concept Artist - Will Domeyer. I worked closely with Associate Art Director - Chris Neeley and Level Artist - Brandon Johnson on this set and it was eventually passed to Expert Level Artist - Corentin Sibret for the final level work. During the process we tried a lot of things but ended up landing on an organic/3d printed look which felt ancient and mysterious. Glowing ordinite tiling material done by Andy Nelson, and Content Artist - Phillip Faucher and Content Artist- Andrew Etourneau helped finish the texture and inks for the stone/tech tiling materials.

https://www.artstation.com/bjohnsonart
https://www.artstation.com/william_dylan
https://www.artstation.com/neeleysan
https://www.artstation.com/andynelson
https://www.artstation.com/philippefaucher
https://www.artstation.com/noise

Vault Ruins Concept

Vault Ruins Concept

Vault Ruins ground level concept

Vault Ruins ground level concept

Early planning of how I would break the set into modular pieces.  Based off concept work by Will Domeyer.

Early planning of how I would break the set into modular pieces. Based off concept work by Will Domeyer.