This was the art kit done for the Cataclysm, which were giant crystals that had fallen from the broken moon of Elpis. I did both the concept and built out the art kit. Shader work was pretty basic, just a couple of parallaxing layers interpolate through a thickness mask to create depth. It was initially done by me, but by the time the game shipped had been worked on by several of our Tech Artists. All assets in this scene were created by me with the exception of the Scree Rock Pile, which was created by Expert Content Artist - Jason Neal. Jason also helped with bringing some of the lava assets in line with our vertex color rock workflow.
Crystal Shader